OhmnivoreMessing around with technology

Peasant Knight Devlog 2

Ok I'm back I think it's been like over a month since I've done any updates. I've been busy with other projects, but now I'm back. After all, I promised myself that I would finish this game eventually. This means I'll have to tighten the game's scope. Initially I was… Read more

Haxe tips: including/calling JS from your Haxe code

Whelp, just realized it's been a year since I've posted stuff here. I'm not committing myself to a regular posting schedule or anything, but over the past year I've had my fair share of adventures with Haxe, and I finally have interesting stuff to blog about. So I'll be dropping… Read more

Peasant Knight Devlog 1

About time I posted something interesting, so here we go. I doodled a bit during the last couple of days. I took pictures of the two pages, and was surprised by my phone's huge resolution, but it comes at a hefty price. The pictures are 4MB each! First page Second… Read more

Peasant Knight Devlog 0

TigSource devlog: https://forums.tigsource.com/index.php?topic=52263.msg1211106#msg1211106 Website + mailing list, Twitter Background Peasant Knight is like a love ballad to gamedev. For a few months before I began making this game I was doing a lot of raw programming. I was getting increasingly bored, and… Read more

Enabling FlashDevelop Debugger for OpenFL (Flash target)

Before I switched to Haxe, I was using FlashDevelop to write some AS3 code. From time to time a wild bug would appear and BOOM! the application stops, the stack trace appears, and FlashDevelop shows a list of local variables. That list of local variables is a tremendous help for… Read more