Ohmnivore

You are browsing

Devlogs

Peasant Knight Devlog 0

TigSource devlog: https://forums.tigsource.com/index.php?topic=52263.msg1211106#msg1211106 Website + mailing list, Twitter Background Peasant Knight is like a love ballad to gamedev. For a few months before I began making this game I was doing a lot of raw programming. I was getting increasingly bored, and… Read more

SkullRush Devlog 2

Added some bouncy platforms... I don't think they're much use when facing down or up, but I guess they could be fun when facing sideways, so that players can use them to change direction quickly/walljump. Also added some moving platforms, they can basically move between any amount amount of… Read more

SkullRush Devlog 1

Uhm okay I'm finally working on the game again. Just made a meteorite shower event. I really like it because it makes the map more dynamic. In that gif I purposely let myself get killed, but the event is actually pretty balanced since players are warned a few seconds ahead… Read more

SkullRush Devlog 0

TigSource devlog here: https://forums.tigsource.com/index.php?topic=41836.msg1038365#msg1038365 SkullRush is my love song to multiplayer gaming. Multiplayer was always what it’s about for me. I mean, I like good story-driven games and whatnot, but nothing matches the feeling of blowing out your friends’ brains… Read more