Radio Buddy (Global Game Jam 2018)
A tiny networked multiplayer game.
Arcane Android Incantations (legacy OpenFL/Lime Android builds with Android API 26)
It took me many frustrating hours to update from Android API 16 to 26, and I hope this write-up will save others from the same pain.
The state of gamedev in Haxe
Preamble: I posted this on reddit half a year ago, so it’s slightly outdated, but I want to keep a copy of it in case...
Haxe tips: including/calling JS from your Haxe code
Whelp, just realized it’s been a year since I’ve posted stuff here. I’m not committing myself to a regular posting schedule or anything, but over...
Enabling FlashDevelop Debugger for OpenFL (Flash target)
Before I switched to Haxe, I was using FlashDevelop to write some AS3 code. From time to time a wild bug would appear and BOOM!...
2D Platformer Pathfinding (gravity sucks) - Part 2 - Model
I can hardly remember the artificial intelligence Udacity courses I listened to years ago, but I still remember that it’s very important to determine how...
2D Platformer Pathfinding (gravity sucks) - Part 1 - Intro
I’ve never wondered about 2D platformer pathfinding before. I mean, come on, how hard can it be? Just some 2D physics, that’s all…
Indie Quilt submission: Daring Ezkape
Indie Quilt is a game jam for charity. For some reason I was really compelled to make a small game that would fit right in....
Haxe command line argument parsing
I`m planning to make a game where the user will be interacting with shells, so I need to be able to parse some complex commands...
Insomnia Haxe library
While working on my game SkullRush I realized that I couldn’t keep a server running 24/7 if my computer went to sleep after a while...
Open-sourcing SkullRush
SkullRush is now on GitHub: https://github.com/Ohmnivore/SkullRush
TileSetter
https://github.com/Ohmnivore/TileSetter
SkullRush downloads and links
HaxeNet
HaxeFlixel is in many aspects a better game engine than the original Flixel. There’s no doubt about it. Its best aspect, in my opinion, is...
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