Good multiplayer networking approaches

Posted on December 28, 2013

In the past I’ve searched for resources on multiplayer networking. Not the MMORPG type (which is more of a database/load-handling approach), but the good old Quake stuff. The 24-player online FPS. That’s what I wanted to know. So here are some of the most useful stuff to get anyone started on the matter.

The answers already at gamedev.stackexchange answered nearly all of my questions. It’s a great resource.