SkullRush Devlog 1

Posted on August 19, 2014

Uhm okay I’m finally working on the game again. Just made a meteorite shower event.

I really like it because it makes the map more dynamic. In that gif I purposely let myself get killed, but the event is actually pretty balanced since players are warned a few seconds ahead giving them enough time to hide. By happening at regular intervals, the meteorite shower requires teams to plan and time their offensive initiatives and forces players to react to the map. I’m planning to add a lot more dynamic gameplay elements in the future (like lasers, moving platforms, etc) and maybe some secondary fire to weapons (after seeing how cool it is in the new Unreal Tournament).

Also I worked on the UI to make it more natural. Now, instead of just popping up, most text labels sort of slowly appear (you can see what I’m talking about in the above gif).