Sonic Battle (GBA) Renderer Series - Future plans

Posted on September 17, 2019

Table of Contents

Welcome to the fourteenth and final article of the Sonic Battle (GBA) Renderer series.


That’s it, you’ve reached the end of the series!

Here are some more things I want to do with this project. No promises though.

Finish the series


I have only one article left to backfill (about sprite rendering). I can’t wait to call the series complete!

You can subscribe to the mailing list to be notified when it appears.

Fixed-point math

Fixed-point math is described in an earlier article. It’s the major difference between my version and the original renderer so I really want to close the gap.

Port to GBA

After the switch to fixed-point math, porting to the real GBA should be straightfoward (there will be no unknowns by that point). Armed with my trusty GBA Programming Manual Version 1.1 that I physically printed out :) and the Tonc Bible I will be ok!

Make a GBA game

A full game. Crowdfunded (the majority of the budget would pay for pixel art) and with a physical cartridge!

It’s been done before by Tanglewood for the Sega Mega Drive and Micro Mages for the NES for example. But it hasn’t been done for the GBA as far as I’m aware.