This is a demo for the Sonic Battle (GBA) Renderer Series.
Controls:
Z | Switch levels. |
1, 2, 3, 4 | Switch to CAM_WORLD, CAM_LOCAL, SPRITE_WORLD, and SPRITE_FOLLOW control modes, respectively. SPRITE_FOLLOW is the default mode. |
W, A, S, D | Move camera or sprite, depending on the mode. |
SPACE, SHIFT | Raise or lower camera or sprite, depending on the mode. |
R, T, F, G | Rotate camera (disabled in mode SPRITE_FOLLOW). |
V, B | Select sprite (in modes SPRITE_WORLD and SPRITE_FOLLOW). |
Made with the oryol framework
All in-game art was made by SEGA Sonic Team
GBA icon by Ryan Beck from the Noun Project, font by Chevy Ray