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This is a demo for the Sonic Battle (GBA) Renderer Series.

Controls:

Z Switch levels.
1, 2, 3, 4 Switch to CAM_WORLD, CAM_LOCAL, SPRITE_WORLD, and SPRITE_FOLLOW control modes, respectively. SPRITE_FOLLOW is the default mode.
W, A, S, D Move camera or sprite, depending on the mode.
SPACE, SHIFT Raise or lower camera or sprite, depending on the mode.
R, T, F, G Rotate camera (disabled in mode SPRITE_FOLLOW).
V, B Select sprite (in modes SPRITE_WORLD and SPRITE_FOLLOW).


Source:

Made with the oryol framework

All in-game art was made by SEGA Sonic Team

GBA icon by Ryan Beck from the Noun Project, font by Chevy Ray