Sonic Battle (GBA) Renderer Series
Hardware-accelerated 3D rendering on the GBA
A wireframe software rasterizer.
Upgrade your ArmGun with funds. Eliminate intruders to acquire funds. Made in ~48 hours for 2018's McGameJam.
Fast Paced Multiplayer Implementation: Smooth Server Reconciliation
This demo concludes the server reconciliation technique by adding error smoothing.
Radio Buddy (Global Game Jam 2018)
A tiny networked multiplayer game.
Arcane Android Incantations (legacy OpenFL/Lime Android builds with Android API 26)
It took me many frustrating hours to update from Android API 16 to 26, and I hope this write-up will save others from the same pain.
Fast-Paced Multiplayer Implementation: Netlib + Client-side prediction and server reconciliation
I'll discuss my minimalist reliable UDP library implementation and how it improves the demo's client-side prediction and server reconciliation.
Fast-Paced Multiplayer Implementation: Message Delivery Types
Minimalist reliable UDP library planning for the demo's simulated network, and discussusion of various message delivery types used for UDP.
Fast-Paced Multiplayer Implementation: Modeling Network Conditions
The demo simulates the following network properties for each player. It's possible to set these separately for incoming and outgoing messages.
Fast-Paced Multiplayer Implementation Series
Announcing a new series on fast-paced multiplayer! It focuses on implementation details with reliable UDP libraries.
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