Fast-Paced Multiplayer Implementation Series
Announcing a new series on fast-paced multiplayer! It focuses on implementation details with reliable UDP libraries.
The state of gamedev in Haxe
Preamble: I posted this on reddit half a year ago, so it’s slightly outdated, but I want to keep a copy of it in case...
Peasant Knight Devlog 5
The past few weeks/month have been completely crazy, but yay I just found some time to write a proper devlog update. I’ll sum up some...
Peasant Knight Devlog 4
Wow. It’s been a while. So much has happened, I don’t even. Big news first:
Peasant Knight Devlog 3
Yay! New stuff! Finally got to work on some new gameplay things. Also added new levels, for a grand total of 16.
Peasant Knight Devlog 2
Ok I’m back
Haxe tips: including/calling JS from your Haxe code
Whelp, just realized it’s been a year since I’ve posted stuff here. I’m not committing myself to a regular posting schedule or anything, but over...
Peasant Knight Devlog 1
About time I posted something interesting, so here we go. I doodled a bit during the last couple of days. I took pictures of the...
Peasant Knight Devlog 0
TigSource devlog: https://forums.tigsource.com/index.php?topic=52263.msg1211106#msg1211106
Enabling FlashDevelop Debugger for OpenFL (Flash target)
Before I switched to Haxe, I was using FlashDevelop to write some AS3 code. From time to time a wild bug would appear and BOOM!...
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