ROFLCOPTER
Update Discovered how to perfectly run curses cross-platform
BitPlayerWeb
GitHub repo here
Good multiplayer networking approaches
In the past I’ve searched for resources on multiplayer networking. Not the MMORPG type (which is more of a database/load-handling approach), but the good old...
My portable cleanup suite
UPDATE
Streamy
So uhm like what is Streamy? It’s an online multiplayer networking library written for Adobe AIR (meaning it runs on desktop and mobiles, but NOT...
Flixel vision system - part 1
While working on my kick-ass stealth-tactical platformer game (built on Flixel and its super cool power tools), I came across the need for a limited...
[TF2]Rivalry Counter
This is an idea I got from the TF2 Killer’s info plugin. What TF2 Killer’s info does is show relevant info about your killer upon...
[TF2]Domination Taunt Frenzy 0.1
Highlights a domination by making EVERYONE on the server taunt and granting (mini)crits for 15 seconds.
Legume 0.5
I’m very grateful to Dale Reidy (http://blog.dalereidy.co.uk) for Legume and for the recent 0.5 release (which contained examples!). I currently have coded the networking part...
Networking - I think I found the ONE
I’ve been trying to setup the networking for Blast2D for the past couple of weeks (on and off). At first, I tried using MasterMind here: https://www.geometrian.com/programming/projects/index.php?project=Mastermind%20Networking%20Library...
Blast2D - Where do we go now?
Okay, so school has been tough lately and I didn’t find much time to work on the game, but I sure had time for lots...
Concept for Bot in a Box
Today I came up with a very intriguing concept for Bot in a Box. I think it’s feasible to make him able to engage in conversations with...
Regarding the game (Blast2D)
Like many others, I grew up playing video games (among other things, of course). I always had a fascination for them, and like to many others,...
Bot in a Box
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